
ITextureUpgradeDistance0=1200 - (default is 600) ITextureUpgradeDistance1=2400 - (default is 1200) If you’re annoyed by the game’s texture pop-in like I am, you can set the following into your Fallout4.ini under the general section. Performance is gained by replacing some of the mist and fog meshes with blank ones. Loss of quality will be noticeable due to the downscaled diffuse maps.Ĭruz’s Last Resort – Performance Enhancer – Only use this if you’re struggling with performance indoors.
#HOW TO INSTALL OPTIMIZED VANILLA TEXTURES FALLOUT 4 INSTALL#
Install it over this for even better performance. Wasteland 512 Textures – Only use this if you’re struggling with VRAM. Provides better visuals than Wasteland 512 but the performance increase won’t be as large. Optimized Textures – Only use this if you don’t mind minor to moderate loss of quality. SResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERFX\įAR – Faraway Area Reform (LOD) – Proper compression and potential performance improvements for LOD textures. – Edit your Fallout4.ini and change the following line: – Drop the extracted contents into your game folder. This provides decent performance gains with next to no loss of quality (compared to reducing diffuse and normal maps, anyway). – Smoothness (shine) for a ton of textures was slightly reduced.

– A few normal maps were reduced in size (flora and oversized normals). Any included ones had their compression fixed and/or were compressed to DXT1a if their alpha was simple enough. Also, keep in mind that this mod was made to maintain quality while gaining a bit of performance.

Needless to say, I saw quite a few tweaks to be made.Įvery tweaked texture included in this mod was handpicked for best performance and visuals. After spending a while with slight stutters and pretty significant fps drops, I figured I should take a look at the game’s textures.
